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Gaming Glossary

New to gaming terminology or come across a term you don’t recognize? Explore our gaming glossary for clear, easy-to-understand definitions of common gaming terms, video game genres, abbreviations, and gamer slang you’ll see in reviews, guides, forums, and across Rank and Play.

A

AAA
A game made and published on a big-studio budget, usually with a marketing push to match. The opposite of indie.
Achievement / Trophy
A badge awarded for completing a specific task in a game, tracked by the platform (PlayStation Trophies, Xbox Achievements, Steam Achievements) rather than the game itself.
AFK
Away From Keyboard - stepping away from your character or match without logging out, sometimes penalized in competitive games.
Aggro
Short for "aggression." Which enemy an AI decides to attack, or a player who's deliberately drawing enemy attention away from teammates.
Alt (Alt Account)
A second account separate from a player's main, often used to practice, avoid a reputation, or play against lower-ranked opponents.
Arcade
Fast, score-driven games built around short, replayable sessions rather than a long campaign. Browse Arcade games →

B

Backlog
The pile of games you own but haven't gotten around to playing yet. Every gamer has one and nobody finishes it.
Battle Royale
A last-player/team-standing format where a large group of competitors fights over a shrinking map until one survives.
Boss / Boss Fight
A major enemy encounter, usually stronger and more mechanically complex than regular enemies, marking the end of a level, area, or storyline.
Bot
An AI-controlled player standing in for a human - or, used as an insult, a real player who plays so passively they might as well be one.
Buff / Nerf
A buff makes something (a character, weapon, item) stronger via a patch; a nerf makes it weaker. Both are how developers rebalance a game after launch.

C

Campaign
A game's structured, story-driven single-player mode, as opposed to its multiplayer or open-ended modes.
Camper / Camping
Staying in one advantageous spot - near a spawn, a chokepoint, a loot area - and waiting for enemies to come to you instead of moving around the map.
Carry / Carried
A player skilled enough to win a match mostly on their own, dragging weaker teammates to victory with them.
Cheesing
Winning through an exploit, unintended shortcut, or overly simple repeatable tactic rather than beating a challenge as designed.
Clutch
Pulling out a win in a high-pressure, seemingly lost situation, often in the final moments of a match.
Co-op
Short for cooperative - a mode where players work together toward the same goal instead of competing against each other.
Combo
A chain of moves or attacks performed in sequence for a bigger effect than any single move alone, common in fighting and action games.

D

DLC
Downloadable Content - extra levels, story, characters, or items released after a game's launch, sold separately or included with an edition upgrade.
DPS
Damage Per Second - both a measure of how much damage a character deals over time, and the common nickname for damage-focused roles in team-based games.

E

Early Access
A pricing and release model where players can buy and play an unfinished game while the developer continues building it based on feedback.

F

F2P
Free-to-Play - a game anyone can download and play without paying, usually earning money instead through optional in-game purchases.
Fighting
One-on-one (or team-based) combat games built around move lists, combos, and frame-precise timing. Browse Fighting games →
FPS (First-Person Shooter)
A shooter played from the character's own eyes rather than a third-person camera. Not to be confused with "FPS" the performance metric.
Frame Rate
How many images per second a game renders, usually written as FPS (frames per second). Higher generally means smoother motion.

G

Gank / Ganking
Ambushing a player, usually outnumbered against them, especially common in MOBAs and open-world PvP.
GG
Good Game - said at the end of a match, win or lose. "GG EZ" is the same phrase used as an insult.
GLHF
Good Luck, Have Fun - a friendly greeting typed at the start of a match.
Griefing
Deliberately ruining another player's experience - blocking teammates, destroying their work, or sabotaging a match - rather than playing to win.
Grinding
Repeating the same action - farming loot, replaying a level, fighting the same enemies - to slowly build up levels, currency, or gear.

H

Hack and Slash
Action games centered on fast, fluid melee combat against large numbers of enemies. Browse Hack and Slash games →
Healer
A support role focused on restoring teammates' health, common in MMOs and team-based shooters alongside the Tank and DPS roles.
HUD
Heads-Up Display - the on-screen overlay showing health, ammo, maps, and other information while you play.

I

Indie
A game developed without a major publisher's budget or oversight, usually by a small independent team or a single developer. Browse Indie games →

K

Kiting
Attacking an enemy while continuously moving away, keeping distance so they can't retaliate.

L

Lag / Ping
Ping is the delay between your action and the game server registering it, measured in milliseconds; lag is what it feels like when that delay gets high enough to notice.
LFG
Looking For Group - a call for teammates to fill out a party, raid, or match.
Live Service
A game built to be continuously updated with new seasons, events, and content over years, rather than shipped once and left alone.
Loot
Items, gear, or currency earned from defeating enemies, completing objectives, or opening containers.

M

Main
The character, class, or loadout a player uses and practices the most, as in "my main is a healer."
Meta
Short for "metagame" - whatever strategies, characters, or builds are considered strongest and most widely used at a given time.
Metroidvania
An exploration-focused genre named after Metroid and Castlevania: a connected map you gradually unlock by finding new abilities that open previously inaccessible areas.
MMORPG
Massively Multiplayer Online Role-Playing Game - a persistent online world shared by huge numbers of players simultaneously.
MOBA
Multiplayer Online Battle Arena - team-vs-team games where each player controls one hero on a fixed map, popularized by games like League of Legends and Dota 2. Browse MOBA games →
Mod
Short for modification - fan-made content that changes or adds to a game, from small tweaks to entire overhauls.

N

Noob
Short for "newbie" - a new or inexperienced player. Not always an insult, but often used as one.
NPC
Non-Player Character - any character in a game not controlled by a human player.

O

OP
Overpowered - a character, weapon, or strategy considered stronger than everything else, usually in need of a nerf.
Open World
A game structure that lets you explore a large, connected environment freely instead of moving through fixed, linear levels.

P

P2W
Pay-to-Win - a monetization model where spending real money gives a meaningful gameplay advantage over players who don't.
Patch
An update released after launch to fix bugs, rebalance gameplay, or add content.
Permadeath
A rule where death is final - no reloading a save, no respawning. Common in roguelikes and hardcore game modes.
Platformer
Games built around jumping between platforms and navigating levels with precise movement, from side-scrollers to 3D collectathons. Browse Platformer games →
Point-and-Click
Adventure games solved by clicking on objects, characters, and locations to explore, collect items, and solve puzzles. Browse Point-and-Click games →
Procedural Generation
Using algorithms to generate levels, maps, or items on the fly instead of hand-designing every one, so each playthrough can look different.
PvE / PvP
Player-versus-Environment (fighting AI enemies) versus Player-versus-Player (fighting other players).

R

Racing
Games built around competing to finish first, from arcade kart racers to full driving simulations. Browse Racing games →
Rage Quit
Leaving a match early out of frustration, usually right after something has gone badly wrong.
Remaster / Remake
A remaster updates an older game's visuals and performance while keeping the original content intact. A remake rebuilds the game largely from scratch.
Replayability
How much reason a game gives you to play through it again - branching choices, randomization, difficulty tiers, or new content each run.
RNG
Random Number Generator - the underlying randomness behind loot drops, critical hits, and other chance-based outcomes. "RNG screwed me" means bad luck.
Roguelike / Roguelite
Games built around procedurally generated runs and permadeath, where each attempt starts fresh. "Roguelite" usually adds some permanent progression between runs.
RPG
Role-Playing Game - games centered on character progression, stats, and choices, from turn-based classics to real-time action RPGs. Browse RPG games →

S

Salty
Visibly bitter or annoyed about a loss, usually for longer than the situation really calls for.
Sandbox
A game that gives you tools and freedom to build, experiment, or create with few imposed goals, rather than directing you through a fixed objective.
Shooter
Games centered on ranged combat with guns or projectile weapons, spanning first-person, third-person, and top-down styles. Browse Shooter games →
Simulation
Games that model real (or fantastical) systems in detail - farming, flying, city-building, life itself - for their own sake rather than as a means to combat. Browse Simulation games →
Skill Tree
A branching menu of unlockable upgrades or abilities that lets players customize how their character grows over time.
Smurf
An experienced player using a new or secondary account to play against much less skilled opponents.
Soulslike
Games inspired by FromSoftware's Dark Souls: deliberate, punishing combat, sparse checkpoints, and earned progression through repeated failure.
Spawn Camping
Waiting near the point where enemies respawn to attack them immediately, before they can react or move.
Speedrun
Playing a game with the sole goal of finishing it (or a section of it) as fast as possible, often using discovered glitches or precise routing.
Sports
Games simulating real-world sports and athletic competition, from arcade-style to full simulation. Browse Sports games →
Strategy
Games where planning, resource management, and decision-making matter more than reflexes, spanning real-time and turn-based formats. Browse Strategy games →

T

Tactical
Strategy games focused on small-scale, positioning-heavy combat encounters rather than large-scale economy or base-building. Browse Tactical games →
Tank (Role)
A role built to absorb damage and hold enemy attention so teammates can deal damage or heal safely - the third leg of the Tank/DPS/Healer trinity.
Tier List
A ranking that sorts games, characters, or items into tiers (like S/A/B/C) from strongest or best to weakest, usually a starting point for debate rather than a final word.
Toxic
Hostile, abusive, or unsportsmanlike behavior toward other players - flaming, harassment, deliberate sabotage.
Tryhard
A player who takes a casual match far more seriously and competitively than the setting calls for.
Turn-Based
A game structure where players and opponents act in alternating turns rather than simultaneously in real time.

V

Visual Novel
Story-driven games told mostly through text and static art, often with branching dialogue choices that lead to different endings. Browse Visual Novel games →

W

Walking Simulator
A slower-paced, exploration-focused genre with light or no combat, built around atmosphere, story, and environmental discovery.
Whale
A player who spends heavily on in-game purchases - a term free-to-play games are often specifically designed around.

Z

Zerg / Zerging
Overwhelming an enemy through sheer numbers rather than strategy, from the Zerg faction in StarCraft.
Gaming Glossary | Rank and Play