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SNK vs. Capcom: SVC Chaos
Rank and Play ID: RNP-IGDB-6184

SNK vs. Capcom: SVC Chaos

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Critic rating
68.0 / 100
1 votes
Release
Jul 24, 2003
Genres
Fighting

Overview

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou…

Screenshots

Gameplay and promotional screenshots

SNK vs. Capcom: SVC Chaos screenshot
SNK vs. Capcom: SVC Chaos screenshot
SNK vs. Capcom: SVC Chaos screenshot
SNK vs. Capcom: SVC Chaos screenshot
SNK vs. Capcom: SVC Chaos screenshot
SNK vs. Capcom: SVC Chaos screenshot
SNK vs. Capcom: SVC Chaos screenshot
SNK vs. Capcom: SVC Chaos screenshot
SNK vs. Capcom: SVC Chaos screenshot
SNK vs. Capcom: SVC Chaos screenshot
SNK vs. Capcom: SVC Chaos screenshot
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